FORUMS › NOTCH General › Animated fbx as mesh emitter
Tagged: 3D object, fbx, mesh emitter
I am having trouble setting up Adobe Mixamo animated fbx as a particle mesh emitter.
I cannot connect the Imported 3D Scene output to the Mesh Emitter’s Object input.
What am I missing here?
I figured… I had to open the fbx and connect to the Beta_Joints and Beta_Surface
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