Notch Features List

Engine Features

An entire suite of tools, designed from the ground up to work in real-time.

Every feature of Notch offers industry-leading realtime performance and quality.

Compositing

  • Colour grading tools with levels, higlight/mid/shadow colour controls
  • Use colour LUTs in .CUBE format (exported from DaVinci Resolve etc)
  • 50+ image effect nodes, covering blurs, stylisation, colour processing, edge detection, image processing, distortion, warping and more
  • Camera effect simulation – depth of field, motion blur, tone mapping, glow

Video Processing

  • Masking, colour keying, segmentation
  • Generate motion vectors with optical flow
  • Track feature points
  • Generate depth from stereo images or video
  • Live video capture supported in both Notch Builder and in exported projects, via MediaFoundation / DirectShow

Lighting and Materials

  • Physically based material system
  • Normal maps, displacement maps, specular and roughness maps supported
  • Point, spot, directional and area lights
  • Shadows
  • Voxel cone tracing for ambient occlusion and global illumination
  • Reflections & refractions

Particles

  • Emit from primitives, meshes, images, video
  • Simulate fluids, cloth, physics / collisions, form into shapes
  • Lighting, semi-transparent shadows
  • Render as sprites, video sprites, lines, meshes, blobs
  • Track video motions
  • Convert to volumetrics, convert to meshed geometry

Volumes/Voxels

  • Create from particles, meshes, Kinect streams, primitives
  • Simulate fluids, add turbulence
  • Semi-transparent shadows

Cloners

  • Clone 3D objects in regular grids, radially, or with iterative transform functions; clone to vertex or polygon positions from a mesh, or pixels in an image; clone to particles; clone to voxels in voxelised meshes or text
  • Control clone motions with effectors
  • Create complex animations easily with hardly any keyframing
  • Loads selected cloner systems from Cinema4D Mograph

Kinect

  • Use multiple Kinect cameras simultaneously inside Notch Builder and in exported projects on Media Servers
  • Kinect 1 and Kinect 2 supported
  • Record live Kinect data to disk, so it can be used offline
  • Use as 2D with background removal using depth data,
  • Generate meshes / particles / volumetrics from Kinect depth data

Scripting & Logic

  • Use JavaScript scripting language to control logic
  • Read RSS feeds, capture and use images and text
  • Create logic networks using nodes

Networking & Control

  • OSC input and output
  • MIDI input
  • Artnet input: control any parameter from Artnet
  • Export any parameter to be controlled by host Media Server

Network Editing

  • Live edit exported projects via network
  • Edit and construct scenes in real time from Notch Builder as they render on outputs / projectors / screens on other PCs or on host media servers

Supported Formats

Images: JPEG, PNG, TGA, TIFF, BMP, EXR, HDR, DDS

Video: DXV, HAP, HAPQ – Native. Other codecs via Quicktime and AVI

3D: FBX (Max/Maya/Blender), Cinema4D, Lightwave, OBJ

Fonts: TrueType, OpenType

Particle data: Realflow .bin, Blender .PCACHE

Lights: IES

Grading: .cube LUTS

Audio: MP3, OGG, WAV

Media Server Integration

Blocks exported from Notch Builder Pro can be run in media servers supporting Notch when a Notch Playback license is present.

Natively Supported Media Servers

  • Ai
  • d3
  • Green Hippo – Hippotizer
  • 7th Sense – Delta

Please contact the media server vendor for the details of their Notch support.

Features when embedded

  • Remote network editing (using Notch Builder Pro)
  • Exposed parameters can be controlled by the media server
  • Process images/video supplied by the server
  • Adapts resolution to the media server canvas

Spout Support

  • Spout is a cross process texture sharing framework
  • Textures can be shared to and from Notch Standalone Executables (with Notch Playback license)
  • Products that support Spout: Resolume, Openframeworks, Cinder
  • Controllable via OSC, Artnet, TCP/IP
Standalone Executables

Notch Builder Pro can export standalone executables to run on your Windows PC when a Notch Playback license is present.

Output

  • 2x Output monitors – full screen, any resolution, very basic output region configuration
  • 1x Audio Device Pair
  • 1x Spout Sender
  • OSC sending
  • Oculus Rift support

Input

  • 1x Video Capture device via DirectShow Media Foundation
  • 1x Audio Device Pair
  • 1x Spout Receiver
  • Kinect depth & RGB support

Remote Editing

  • Remote edit from Notch Builder Pro

Parameter Control

  • OSC
  • ArtNet
  • Midi

Transport Control

  • ArtNet – Layer select, Play/Pause, Reset
  • OSC – Play/Pause, Set Time
System requirements
OS: Windows 7, 8, 8.1, 10 (32 or 64 bit)
GPU minimum:
  • AMD Radeon 7000 series or later
  • AMD FirePro W8000 series or later
  • NVIDIA Geforce 600 series or later,
  • NVIDIA Quadro K2000 or later
GPU recommended:
  • AMD Radeon 290X or higher
  • NVIDIA Titan-X or higher
  • NVIDIA Geforce 1080 or higher
  • NVIDIA Quadro M6000 or later
Important note: NVidia driver version 358.50 has a bug that causes flickering in both Notch and other 3D software. Please update to the very latest driver version, if you experience this issue.