Project Description

Biotherm: Play with Purpose

AC3 Studio and SUPERBIEN teamed up once again to craft an immersive “underwater” experience for Biotherm–this time, with a gamified spin.

For their second collaboration with French beauty brand Biotherm, AC3 Studio and SUPERBIEN designed an interactive gaming experience centred on plankton, the key ingredient of the brand’s line of skin-enhancing and regenerating products. The team’s vision was to combine cutting-edge interactive technology with the naturally captivating elements of the marine world.

AC3 Studio devised a game where users would point toward a target while trying their best to stay as accurately on target as possible within a given time. The team began with the decision to incorporate an Ultraleap sensor to track user gestures. They used TouchDesigner to drive video output, bring sequences to life, and filter sensor input. They also used Ableton Live and Max/MSP to trigger and modulate the pitch, gain, and effects of audio clips based on user movements.

With homemade custom web tools, the team developed their UI overlay graphics and linked the entire application to record user creations and design a leaderboard for the game. After putting it all together in a complex system, they used Notch to model, animate, and render 3D plankton and molecule shapes in an underwater environment with ray tracing. Audiences described the finished experience as intuitive, entertaining, and, above all, fun.

“With its ability to achieve high-quality rendering using HDR reflections and organic movement dynamics all while maintaining the necessary fluidity to respond to players’ gestures, Notch helped us closely match a specific set of desired aesthetics based on the molecules developed by Biotherm.”

Guillaume Neyret, Real-time Designer, AC3 Studio

Additional press coverage:
AC3 STUDIOSUPERBIEN.

Credits
Client: Biotherm
Content & Game Design: AC3 Studio
Collaboration: SUPERBIEN, Jean-Baptiste Guesdon, Michael Ligier, Gaïa Jouan, Antoine A., & Julien Mascheroni
Supervision: Max Coisne

Project Manager: Roman de Villeneuve
Creative Technologist: Rémi Grosson
Real-time Designers: Benjamin Chassagne & Guillaume Neyret
Real-time Developer: Alassane ‎Alpha
Sound Designer: Nicolas Zuber