Zywiec Męskie Granie festival is a summer tour through major Polish cities, held since 2010. The aim of the tour is to present the creative edge of the Polish music scene through unique artist collaborations musical experimentation at the heart. Percepto used the realtime power of Notch to put the artists and the audience right into the experience.
Percepto, a Creative Production Lab, founded by Pawel “Spider” Pajak, who has been the tour’s Creative Visual Director and Producer for 5 years, knew they had to come up with something fundamentally different, technically profound and completely transparent to the audience.
Over 7 weeks the tour moves to 7 cities, with 6 or 7 acts each time. Each act including one of a kind artist collaborations just for this particular show. The challenges for design were huge – limited setup time in each city, door to door shows, limited rehearsal time in each city, no preexisting band content to work with, rapid load-ins and load-outs, varying music styles and aesthetics.
By using Notch, Spider realised he could finally bring one of the ideas he’s had for years to life: combine a virtually created 3D world with a physically existing one on stage and make people guess what’s real and what is not.
Notch’s real-time engine enabled him to create fully controllable and programmable in real time 3D environments, to deliver a totally different, believable, immersive experience with just the flick of a switch to change between shows.
“Notch and disguise is a real game changer for me. I’ve been using media servers and work with lighting and video for years but now everything has changed. We’ve faced and opened totally new directions of the visual creation.”
– Paweł “Spider” Pajak
Thanks to newly developed workflow based on disguise, Notch and MA2 during the show they could control the complete 3D environment, down to individual 3D elements – surfaces, trusses, fake rgb and volumetric lighting, set pieces, virtual screens, positions and movements in x.y.z axis as well as wide range of real time generated Notch effects … whatever they wanted from the MA2 lighting desk.
The team created lots of custom made MA2 console devices, where 1 device can control even 450 individual parameters created in Notch and dedicated to certain 3d environment.
This approach has ensured great variability and flexibility in building different stage looks.
“Notch became for me a very important part of the show creation workflow. This really is something I can finally call “real time modern painting” for live shows.”
– Paweł “Spider” Pajak
Spider wanted to create a modern illusion that made people wonder what’s real and what’s not. And he did it.
You can see the effect in more detail in these three short videos
Brodka “Three cubes that were fully programmable and controllable in real time form the external device (MA2 desk). I could control and program in real time a full list of features and parameters including content distribution on each cube surface, cube transparency, position, rotation, speed and direction of the cube movements, trigger interaction of the cube movement with its background,static and dynamic masking etc.”
Fisz Emade Tworzywo “We’ve created a 3D environment based on sets of triangle surfaces that allowed me to control them and compose in real time different looks of the stage. Separate control of each triangle RGB frame, transparency, movement effects, rotation and content distribution including camera feeds with real time generative effects.”
Maria Peszek “This was a 3D extension of the real world – a pure merger between existing stage and its elements like screens,trussing and lighting with virtually created ones. Basically we could use over 450 parameters via artnet to control and program all the virtually created elements of the 3d environment.”